Weapons in Cat fights are divided in to three classes
- Short ranged weapons
- Long ranged weapons
Choosing a weapon from one of these classes will change the players class to one of three that are directly linked to the available weapon classes.
- Short ranged weapons = Light class
- Long ranged weapons = Heavy class
Short Range Weapons
1. Frying pan ||
2. Tuna ||
3. Zelda Master sword ||
Long Range Weapons
1. Lamppost ||
2. Swordfish ||
3. Fishing rod/Double bladed ax ||
Weapon Damage
Short Range weapon base damage
Tier 3: 10~12
Tier 2: 12~14
Tier 1: 14~16
Long Range weapon base damage
Tier 3: 13~15
Tier 2: 15~17
Tier 1: 17~19
SR
Base dmg 1st hit |
Base +10% dmg 2nd hit |
2nd +15% dmg 3rd hit |
Total dmg full combo |
10~12 |
11~13.2 |
12.7~15.2 |
33.7~40.4 |
12~14 |
13.2~15.4 |
15.2~17.7 |
40.4~47.1 |
14~16 |
15.4~17.6 |
17.7~20.2 |
47.1~53.8 |
LR
Base dmg 1st hit |
Base +10% dmg 2nd hit |
2nd +15% dmg 3rd hit |
Total dmg full combo |
13~15 |
14.3~16.5 |
16.4~19 |
43.7~50.5 |
15~17 |
16.5~18.7 |
19~21.5 |
50.5~57.2 |
17~19 |
18.7~20.9 |
21.5~24 |
57.2~63.9 |
Augmentations[]
If a cat trains long enough and hard enough it learns to use the elements he's familiar with.
A well trained cat fighter can use these elements as a strategic component for his weapons to maximize damage on his opponent. And with nine lives, a cat has a lot of time to train!
Fire: Weapon with fire particle effects and a 50% of setting the enemy on fire for X seconds when hit with the 3rd attack from a 3-attack-combo.
A fire trained cat is filled with fury. With years of brawling experience, the inner fire of the cat is controlled and channeled in its weapons. In the heat of battle it will certainly burn it's opponents into the ground.
Shadow: Weapon with shadow particle effects, when hitting the enemy with the 3rd attack from a 3-attack-combo, a second 'shadow' form of the weapon will hit directly after that for 25% of the original damage.
A cat that trained with and in the shadows for most of its life, will embrace this darkness. A master manipulator of where light doesn't follow, it can now deny light where it wants. Creating dangerous shadows that his opponent will have trouble with escaping.
Glass: Weapon with a glass texture/shader. 50% chance of shattering your weapon when the player hits the enemy with a 3rd attack from a 3-attack-combo, causing massive damage because of flying shards. After will play without a weapon for X seconds till the weapon reappears.
Upper class cats are trained in balance and subtlety. Waiting for the perfect opportunity to maximize damage. To do this the cat will have trained with fragile weapons made of glass. Having to walk the path of shame every time his weapon breaks, a path filled with all his former failed attempts to master the element of glass. With this knowledge his cat now knows how to use the damaging effects of glass and cut it's opponents short.