Basic controls[]
Name | Movement | Action | Image |
---|---|---|---|
Attack | Swipe forwards | The cat will attack the opponent | |
Uppercut attack | Swipe diagonal upwards | Your cat will do an uppercut attack | |
Knockdown attack | Swipe diagonal downwards (when in the air) | Your cat will do a knock-down attack | |
Jump | Swipe upwards | Your cat will jump up in the air | |
Defense | Swipe downwards | Your cat will do a defensive action based on its class | |
Step down | Swipe backwards | Your cat will take a step backwards |
Combo attacks[]
When your cat is on the ground:
forward 3x = attack combo – attack, bigger attack, uppercut
When your cat is in the air:
forward 3x = attack combo – attack, bigger attack, knock down
If your damage bar is beyond 50% you can do a finishing combo move.
Class dependent defensive action[]
All three classes have their own class specific defensive action.
Heavy = Will block an incoming attack.
Light = Will counter an incoming attack, dealing a small amount of damage.
Projectile = Will dodge an attack by leaping backwards.